Funology
Conceptualize!
Motivation factors
Think funology Innovation lab


It is a unity of space design, content, and experience. It is one of the fastest growing tools for science, technology, Engineering, publishing, media, communication...



Methods:

in these contexts people collaborate and compete and work in an Open-source format.

Output: new ideas, new products, new friends.
Outlook:

it's early-stage; it's an idea on how to come up with innovation;   and they function at the interface between innovation and communication.


  Features :
 
  1. is very hands-on oriented - to actually create something
  2. all the robots are  different. I think every robot is a moving mechanical art form
  3. involves creativity and ingenuity
  4. design and strategy
  5. an art form in the sense that people get enjoyment from watching the interaction of the machines
  6. involves a number of subjects: electrical, mechanical, computer science, strategy, pneumatics, art, drafting, CAD, animation, web design, etc., so there is something of interest to people with many different interests.
  7. The Robotics teams students up with mentors, teachers and parents, and they all work together as team members, that is unique
  8. the student is able to fully interact with the professionals in producing something, as opposed to just listening to a teacher in a class with time only for occasional questions
  9. Electronics gadgets – robotics programming is sub set of computer programming knowledge for real time applications
  10. students will learn to interact with world wide electronics professional thru amature electronics-robotics clubs
  11. Requires teams to form alliances with other teams, which results in lots of inter-team communication, so we get to know lots of great people.
  12. The concept of gracious professionalism helps to raise the competition to a much higher plain
  13. Lofty goals so team members feel that they are doing something worthwhile:

    1) Inspiring students to higher achievement in science and other fields by allowing them to experience the excitement and  satisfaction of using their knowledge.
    2) Inspiring students to make the world a better place.

    Actually is making a difference. Due to their achievements many students are becoming more interested in careers involving math and science, computers, the internet, writing, animating, designing, publishing, etc.

    The bottom line is, students actually use their knowledge to create most happening electronics real things in the real world, and as a result, they gain actual skills that are highly valued in our society.

    Gracious Professionalism is an important element in all kinds of teams. No matter what team you set you, you need GP.

    The enthusiasm of the team members. For example, animators organize animation competitions